skip to Main Content

How to Fade a Canvas Group with Lean Tween

Dented Pixel's Lean Tween asset for the Unity Game engine is fantastic and has a number of functions to manipulate the alpha property of various components.  The Unity canvas components are supported to a large degree and today I wanted to draw attention to…

Keep Reading...

Lean Tween Fade Sprite C#

There are several ways to fade a SpriteRenderer sprite using the Lean Tween library. You can use LeanTween.alpha, which almost always works but sometimes sets the alpha of the shared material tint rather than then SpriteRenderer.color property. In those case, you can use LeanTween.value…

Keep Reading...

Inspiration and Creation

I think of art as a two step process.  Step 1: Inspiration. Step2: Creation.  Sure, there's more to it.  A lot more. In fact, each of my over simplified steps contain an number of sub steps. I don't like sub steps. Research, refinement, structure,…

Keep Reading...

How to get Sculpey Super Smooth

We all want our polymer clay models to resemble a smooth designer art toy cast in vinyl or resin. The problem is, it takes a lot of work to get rid of the bumps, nicks, finger prints, indentations, uneven surfaces and bits of clay…

Keep Reading...

How to Stop Burning Your Sculpy

There are several easy-to-correct factors that cause polymer clay or sculpy clay projects to burn. All of these factors come down to heat. Heat, is what causes things to burn. Controlling heat and how and where that heat hits your model is the key…

Keep Reading...

The F5 Comic for Animation Mentor

A long time ago in this very galaxy I had the opportunity to be in the inaugural class of the now infamous Animation Mentor character animation school. During my time there I was asked by former Pixar animator and school co-founder, Bobby Beck, to…

Keep Reading...